YEAR: CONTEXT: NOTE:

Autumn 2005

Cubeman is not a game, or maybe it could be described as a "game of live". Its more like a handheld piece of art installation.

Cubeman is always heading forward.
He just run and run. Day in, and day out.
Only disturbed by powers outside his control.
He falls and his path is closed,- so he climbs
Over the top and down again.
Always heading forward.
Poke him to much and he gets angry.
Cross the limit and he falls to never rise again.

 

Cubeman was a projected application to be used on the Cubelife platform.

It has some obvious similarites with the LCD based Cubeworld, and as I later discovered, the work of Keio Media Design, the Z-agon, which is more like a 3 dimensional videoplayer.

 
Work-cases, and projects from
Oslo School of Architecture and Design
 
Case

Cubelife
Physical interaction platform

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