//blips in dark // --------------------- float xoff = 0.10; float yoff = 0.10; int frame; void setup() { size(740,520); noStroke(); smooth(); // * fill(0); } void draw() { frame++; if(frame%5==0) fill(random(0,255),random(0,255)); background(0,0,25); xoff = xoff + 0.0030; yoff = yoff + 0.0040; float x = noise(xoff) * width; float y = noise(yoff) * width; //float s = noise(xoff) * 30; float s = random(0,30); // st¿rrelse pŒ blips float s2 = random(0,20); // st¿rrelse pŒ blips float s3 = random(0,10); // st¿rrelse pŒ blips ellipse(x,y,s,s); ellipse(y/3,x/3,s2,s2); ellipse(y/2*4,x/2*4,s,s); ellipse(y/2*4,x/2*4,s3,s3); ellipse(y/2*3.3,x/2*6.2,s2,s2); ellipse(y/2*2.3,x/2*2.4,s,s); }