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    <title><![CDATA[_solder and bytes_]]></title>
    <link>www.skjelvik.com</link>
    <description><![CDATA[mostly a tool for school activities... watch out for nifty gadets made of solder, wires and a total lack of respect to Ohms law. ]]></description>
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    <webMaster>stig @ skjelvik.com</webMaster>
    <copyright>stig skjelvik | skjelvik design</copyright>
    <lastBuildDate>Tue, 19 Dec 2006 17:13:01 +0100</lastBuildDate>
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	<itunes:author>Skjelvik | all rights reserved ©</itunes:author>
	<itunes:subtitle>_solder and bytes_</itunes:subtitle>
	<itunes:summary>mostly a tool for school activities... watch out for nifty gadets made of solder, wires and a total lack of respect to Ohms law. </itunes:summary>
	<itunes:owner>
		<itunes:name>Skjelvik | all rights reserved ©</itunes:name>
		<itunes:email>stig @ skjelvik.com</itunes:email>
	</itunes:owner>
	<itunes:link rel="image" type="image/png" href="www.skjelvik.com/podcastImage.png">_solder and bytes_</itunes:link>
	<category>Technology</category>
	<itunes:category text="Technology"> <itunes:category text="Developers"/> </itunes:category>
	
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    <item>
      <title><![CDATA[PDF file ]]></title>
      <link>www.skjelvik.com/C1186007136/E20061219171254/index.html</link>
      <description><![CDATA[the poster from the presentation is here.. ]]></description>
      <pubDate>Tue, 19 Dec 2006 17:12:54 +0100</pubDate>
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    <item>
      <title><![CDATA[Entity | Categorizing and visualization ]]></title>
      <link>www.skjelvik.com/C1186007136/E20061209182044/index.html</link>
      <description><![CDATA[To systemize such a mass of subjective memories, valuations and fantasy inspired references is difficult if not to say impossible. It is like categorizing the nature is self, since nature is the blueprint that is always behind human creations. If I find one reference it leads to another one. So this should only been seen as inspiration, for further creation.  ]]></description>
      <pubDate>Sat, 09 Dec 2006 18:20:44 +0100</pubDate>
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      <title><![CDATA[Entity | Materials and design references ]]></title>
      <link>www.skjelvik.com/C1186007136/E20061130204558/index.html</link>
      <description><![CDATA[the following is references on material usage, and popular design regarding entity ]]></description>
      <pubDate>Thu, 30 Nov 2006 20:45:58 +0100</pubDate>
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    <item>
      <title><![CDATA[Entity | References ]]></title>
      <link>www.skjelvik.com/C1186007136/E20061130204429/index.html</link>
      <description><![CDATA[The following is references from popular culture, science and media regarding entitys. ]]></description>
      <pubDate>Thu, 30 Nov 2006 20:44:29 +0100</pubDate>
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      <title><![CDATA[Entity | Observations ]]></title>
      <link>www.skjelvik.com/C1186007136/E20061130000314/index.html</link>
      <description><![CDATA[Entity qualities are the things that makes a machine tick for us as human beings. Its the food for imagination and the reason why some love their computer while others are scared of offending an old elevator. Its the old  belief that a tree in nature may be a troll, and that spirits lives in oil lamps. Its one of human last hope of not being alone in the universe together with the rest of the animals.  Animism "It is often extended to include the belief that supernatural beings (or souls) endowed with reason, intelligence and volition inhabit ordinary objects as well as animate beings, and govern their existence (pantheism or animatism). More simply, the belief is that "everything is alive", "everything is conscious" or "everything has a soul". http://en.wikipedia.org/wiki/Animism  Items may have the entity as it main purpose, like toy robots etc, or some may have a few entity qualities as a design feature for added emotional appearance and meta values for strengthening its brand. One clear and seldom example is Apples sleep light in their laptops. ]]></description>
      <pubDate>Thu, 30 Nov 2006 00:03:14 +0100</pubDate>
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    </item>

    <item>
      <title><![CDATA[dobpler video and photos ]]></title>
      <link>www.skjelvik.com/C82654490/E20061116233518/index.html</link>
      <description><![CDATA[prototype at display on Ung Kunstscene Tulinløkka 2006 ]]></description>
      <pubDate>Thu, 16 Nov 2006 23:35:18 +0100</pubDate>
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    </item>

    <item>
      <title><![CDATA[Tactility and haptic models | Physical Computing ]]></title>
      <link>www.skjelvik.com/C91911275/E20060405225816/index.html</link>
      <description><![CDATA[Models for haptic, tactile, ergonomics and forced feedback experiments ]]></description>
      <pubDate>Wed, 05 Apr 2006 22:58:16 +0200</pubDate>
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    </item>

    <item>
      <title><![CDATA[Iglowe | Physical gaming in argumented reality ]]></title>
      <link>www.skjelvik.com/C1969399598/E20060313175625/index.html</link>
      <description><![CDATA[like Tetris you have to catch the falling construction blocks, and arrange them to build your igloo using your powerful iglowe "“stack em tight, and survive the night" ]]></description>
      <pubDate>Mon, 13 Mar 2006 17:56:25 +0100</pubDate>
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    </item>

    <item>
      <title><![CDATA[Art Server | RiFID | Touchable services ]]></title>
      <link>www.skjelvik.com/C85869162/E20060305164937/index.html</link>
      <description><![CDATA[For most of the people, art is expensive. So you have only the possibility to look at it in the gallery, by a poster, or find a low pix picture on the internet. But what if we can make a system that makes it possible to se the art, and then send it home to your own place, or even more interesting, to send it to a friend, loved ones or family. Like a present, or something that you want to share, a special picture that you think would be interesting for your girlfriend. ]]></description>
      <pubDate>Sun, 05 Mar 2006 16:49:37 +0100</pubDate>
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    </item>

    <item>
      <title><![CDATA[Collaborate Instruments | Physical Computing ]]></title>
      <link>www.skjelvik.com/C2140566108/E20060305162123/index.html</link>
      <description><![CDATA[Task was to create different musical instruments by using sensors connected to an iCubeX, hardware run with Max/  MSP Software  ]]></description>
      <pubDate>Sun, 05 Mar 2006 16:21:23 +0100</pubDate>
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    </item>

    <item>
      <title><![CDATA[Clean  | Protective Clothing in a Pandemic Future ]]></title>
      <link>www.skjelvik.com/C310104615/E20060305151824/index.html</link>
      <description><![CDATA[The WearablesWorkshop is developed by CuteCircuit.  It is a short workshop in which the history of wearable computing is highlighted and examples of novel applications are presented, additionally after this crash-course style introduction the participants are invited to design and craft with analog materials their wearable interface and present it to the audience through a short scenario of use.Photos by Ti.mo and Jon Olav   ]]></description>
      <pubDate>Sun, 05 Mar 2006 15:18:24 +0100</pubDate>
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    </item>

    <item>
      <title><![CDATA[Robot Family | Physical Computing ]]></title>
      <link>www.skjelvik.com/C1863413702/E20060224190604/index.html</link>
      <description><![CDATA[Today I will be the happy owner of the Nabaztag rabitt. It will be a happy family gathering since nabaztag actualy is a useful little robot.. ]]></description>
      <pubDate>Fri, 24 Feb 2006 19:06:04 +0100</pubDate>
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    </item>

    <item>
      <title><![CDATA[SUMMARY. SNØBALL  ]]></title>
      <link>www.skjelvik.com/C1757011924/E20060224185359/index.html</link>
      <description><![CDATA[SNØBALL is a physical videogame that uses a modified web-cam to track a infra-red signal from a electronic "snowball" The snowball has a impact sensor that triggers when the ball hits the wall. The web-cam is modified so that its very sensitive for infrared light. A double layer of exposed color film is used to prevent the camera from detecting visible light. On impact the projector animates graphical snow-crystals and points. ]]></description>
      <pubDate>Tue, 13 Dec 2005 18:53:59 +0100</pubDate>
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    <item>
      <title><![CDATA[Bedlamp | Interactive light ]]></title>
      <link>www.skjelvik.com/C1192806890/E20060224190256/index.html</link>
      <description><![CDATA[A lamp that has a embedded Micro-controller for experiments with brain-waves altering with oscillating lights, and maybe some daylight controlled alarm-clock light functions...  ]]></description>
      <pubDate>Tue, 06 Dec 2005 19:02:56 +0100</pubDate>
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    <item>
      <title><![CDATA[Lagopus | Wearables ]]></title>
      <link>www.skjelvik.com/C1007827905/E20060224190130/index.html</link>
      <description><![CDATA[ ]]></description>
      <pubDate>Tue, 06 Dec 2005 19:01:30 +0100</pubDate>
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