Tir. - Desember 19, 2006

PDF file


the poster from the presentation is here..

Posted at 05:12 PM     Read More  

Lør. - Desember 9, 2006

Entity | Categorizing and visualization


To systemize such a mass of subjective memories, valuations and fantasy inspired references is difficult if not to say impossible. It is like categorizing the nature is self, since nature is the blueprint that is always behind human creations. If I find one reference it leads to another one. So this should only been seen as inspiration, for further creation.

Posted at 06:20 PM     Read More  

Tor. - November 30, 2006

Entity | Materials and design references


the following is references on material usage, and popular design regarding entity

Posted at 08:45 PM     Read More  

Entity | References


The following is references from popular culture, science and media regarding entitys.

Posted at 08:44 PM     Read More  

Entity | Observations


Entity qualities are the things that makes a machine tick for us as human beings. Its the food for imagination and the reason why some love their computer while others are scared of offending an old elevator. Its the old belief that a tree in nature may be a troll, and that spirits lives in oil lamps. Its one of human last hope of not being alone in the universe together with the rest of the animals.
Animism
"It is often extended to include the belief that supernatural beings (or souls) endowed with reason, intelligence and volition inhabit ordinary objects as well as animate beings, and govern their existence (pantheism or animatism). More simply, the belief is that "everything is alive", "everything is conscious" or "everything has a soul".
http://en.wikipedia.org/wiki/Animism
Items may have the entity as it main purpose, like toy robots etc, or some may have a few entity qualities as a design feature for added emotional appearance and meta values for strengthening its brand. One clear and seldom example is Apples sleep light in their laptops.

Posted at 12:03 AM     Read More  


©