Tir. - Desember 19, 2006Lør. - Desember 9, 2006Entity | Categorizing and visualizationTo systemize such a mass of subjective memories,
valuations and fantasy inspired references is difficult if not to say
impossible. It is like categorizing the nature is self, since nature is the
blueprint that is always behind human creations. If I find one reference it
leads to another one. So this should only been seen as inspiration, for further
creation.
Posted at 06:20 PM Read More Tor. - November 30, 2006Entity | Materials and design referencesthe following is references on material usage, and
popular design regarding entity
Posted at 08:45 PM Read More Entity | ReferencesThe following is references from popular culture,
science and media regarding entitys.
Posted at 08:44 PM Read More Entity | ObservationsEntity qualities are the things that makes a
machine tick for us as human beings. Its the food for imagination and the reason
why some love their computer while others are scared of offending an old
elevator. Its the old belief that a tree in nature may be a troll, and that
spirits lives in oil lamps. Its one of human last hope of not being alone in the
universe together with the rest of the animals.
Animism
"It is often extended to include the
belief that supernatural beings (or souls) endowed with reason, intelligence and
volition inhabit ordinary objects as well as animate beings, and govern their
existence (pantheism or animatism). More simply, the belief is that "everything
is alive", "everything is conscious" or "everything has a
soul".
http://en.wikipedia.org/wiki/Animism
Items may have the entity as it main purpose, like
toy robots etc, or some may have a few entity qualities as a design feature for
added emotional appearance and meta values for strengthening its brand. One
clear and seldom example is Apples sleep light in their laptops.
Posted at 12:03 AM Read More |
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Total entries in this category: Published On: des 19, 2006 05:12 PM |
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