Entity | Categorizing and visualization


To systemize such a mass of subjective memories, valuations and fantasy inspired references is difficult if not to say impossible. It is like categorizing the nature is self, since nature is the blueprint that is always behind human creations. If I find one reference it leads to another one. So this should only been seen as inspiration, for further creation.

Main categories
• Sustaining life or purpose
01 Gain more energy: To ask for it, or to gain it by it self.
02 Hibernate until energy is available: "Sleep mode".
• Sensing, communication and output
03 Sensing the environment: Light, heat, sound, touch etc.
04 Actuators: Motors, light, sound etc.
05 Body-language / motorics: How it moves, elegant? smooth? helplessly?
06 Mood (Emphatic): By movement, sound or colored light..
07 Networking: Communicating with others by Sound, IR, radio or by wire.
• Mimicking
08 Projected entity: Imagined character or property.
09 Mimicking entity: Image or shape-like.
• Behavior
10 Attitude: Stubborn: Doing or trying initiatives by it self regardless of your choose.
11 Fuzzy Logic, flocking, neural networks and AI: Real algorithms, not only pretending.
12 Secrets we do, or don´t know about: The talking of, the seldom observed.
13 Surprising: Unexpected from a object.
14 Random and the ghost in the machine: Patterns as seen by man, may or may not be for real.
15 Cycles: Short and long ones, The short for mimicking pulse, breath etc. The long for added appreciating of value..
• Shape and Material, cultural references
16 Patterns: Organic, algorithmic, circuits-like etc..
17 Furs: Like teddybears..
18 Metallic: since machines is a extraction from mechanics
19 White shells, black joints: George Lucas said it so..
20 Translucent: Since animals and humans is.. try putting a torch in your mouth.
21 Light: Mythical creatures often glow, have gloving eyes, or they are a flaming bush, lives in the fire etc.
22 Vet, slimy and goo: Some animals are slimy, and some chemicals we fear take the shape of evil blobs.
• Tasks
23 Your life at risk: Most transport tools we use, and weapons of war.
24 Entertainment....
25 Company: In it self, not as a communication tool.
26 Helping hand: A tool that partly does the task.
27 Delegated tasks: A tool that does the task by it self
38 Spiritual: As a symbol, or a mood enhancing item.
Graphs
is there some information gained by visualization the number of qualities and the purpose in different products? Its a difficult task since this is mostly a subjective valuation.













For comparison, what would a real entity look like in such a diagram? This is for a cat...


not exactly science is it...

Posted: Lør. - Desember 9, 2006 at 06:20 PM          


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