Entity | References
The following is references from popular culture,
science and media regarding entitys.
References
Cycles
Case: (Se
the "breathing cycle" on Apples laptop sleep light)
Category:
References
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Random and the ghost
in the machine
Case:
Ipod
Category:
References
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"Steven Levy, a writer whose work I've
been following for years. In it, analyzes why his iPod, and many people's iPods,
seem to have preferences of their own. He approaches it with a sense of humor,
but it's clear that initially he believes he's seeing a phenomenon he can't
explain in mechanistic, or even software, terms and that the only way to explain
it is through psychology"
http://www.orangecone.com/archives/2006/10/ipod_shuffle_an.html
Case:
Digital clock
Category:
References
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A digital clock may play the same trick in our
minds, sometimes we notices patterns like the time having strange number
every-time we look at it. A real
entity
would show the impossible time of
66:66…
Artificial
Intelligence
"Of all the legacies of the era of the
sixties, three colorful, not to say garrulous, "personalities" that emerged from
the early days of artificial intelligence research are worth
mentioning:
ELIZA, the Rogerian
psychotherapist;
PARRY, the paranoid; and (as part of a
younger generation)
RACTER, the "artificially insane"
raconteur.
All three of these "characters" are
natural language processing systems that can "converse" with human beings (or
with one another) in English. That is, when presented with sentences in English
as their input, they produce other grammatical sentences as their output, which
sometimes manages to give the flavor of a conversation."
The milestone benchmark for a chatbot or AI, is if
it passes the Turing Test,
non has yet done that.
http://en.wikipedia.org/wiki/Turing_test
http://www.stanford.edu/group/SHR/4-2/text/dialogues.html
http://en.wikipedia.org/wiki/ELIZA
Case:
Chatbot
Category:
References
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http://en.wikipedia.org/wiki/Chatterbot
Case: HAL
9000
Category:
Cultural
References
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"HAL 9000 (Heuristically programmed
ALgorithmic computer) is a fictional character in the Space Odyssey series, the
first being the novel and film 2001: A Space Odyssey, written by Arthur C.
Clarke in 1968. HAL is an artificial intelligence, the sentient on-board
computer of the spaceship Discovery. HAL is usually represented only as his
television camera "eyes" that can be seen throughout the Discovery
spaceship."
http://en.wikipedia.org/wiki/HAL9000
Case:
Gremlins
Category:
Cultural
References
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The film is based on this, the interesting part is
the legend of the Gremlins: "The notion
of "gremlins" was first conceived during World War II, when mechanical failures
in aircraft were jokingly blamed on the small monsters. Gremlins entered popular
culture as children's author Roald Dahl published a book called The Gremlins in
1943."
Case:
Herbie
and
Christine
Category:
Cultural
References
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"Mysterious murders occur in
Libertyville. One by one, members of Buddy's gang are killed by Christine. Buddy
Repperton and some of his friends encounter Christine and are later killed.
Others who were hostile to Arnie or Christine turn up dead. The police
investigate the murders and become suspicious of Arnie. However, Arnie has an
alibi for each of the murders, since the car apparently acts on its
own"
"Herbie is a fictional character, a
Volkswagen Beetle, which "stars" in several Disney motion pictures from 1969
onwards. The car has a mind of his own and is capable of driving himself, and
his abilities far exceed those of other cars, which makes him a serious
contender in auto racing competition."
http://en.wikipedia.org/wiki/Demonic_car_concept
http://en.wikipedia.org/wiki/Herbie
Surprising
Case:
Category:
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Secrets we do, or
don´t know about
Software programmers enjoy them self by adding
easter eggs to their software. This easter eggs comes alive when a unlikely
keyboard combination is pressed. The most famous ones often adds a entity
quality that gives the software a will of its own. Fascinating by its semi
secret nature.
Case:
Quark Express alien
Category:
References
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http://www.eeggs.com/tree/488.html
Your life at
risk
When dealing with a machine or object that holds
your life as hostage, humans have a tendency to name the object. We pet it and
says nice things to it, we may fear to insult it, and we thanks it when job well
done. It also may receive kicks and swears if not.
Case:
Cars, boats, guns, swords and
elevators.
Category:
References
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http://en.wikipedia.org/wiki/List_of_mythical_objects
Fuzzy Logic, flocking,
neural networks and AI.
Case:
Massive, (Multiple Agent Simulation System in
Virtual Environment)
Category:
References
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"It's flagship feature is the ability to
quickly and easily create thousands - or millions - of agents that all act as
individuals. Through the use of fuzzy logic, the software enables every agent to
respond individually to its surroundings. These reactions affect the agent's
behavior, changing how they act and controlling motion-captured animations to
create a realistic looking character."
http://en.wikipedia.org/wiki/Massive_%28animation%29
http://en.wikipedia.org/wiki/Fuzzy_logic
Case:
Robot flocks
Category:
References
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Attitude
Forced feedback, analog and mechanical properties.
machines that tries to prevent you from doing things.
Case:
Clocky, the clock that hides by Gauri Nanda.
MIT
Category:
Entity design
Ranking: *
http://www.media.mit.edu/press/clocky/
Case:
Flowerlamp, by Sofia Lagerkvist, Charlotte von der
Lancken, Anna Lindgren
Katja Sävström, Göran Nordahl.
Interactive institute,
Category:
Entity design
Ranking: *
"Household lamps typically
have very basic functionality with respect to energy - expressed in lit states
of ‘on’ or ‘off’ or somewhere between. In the
‘Flower Lamp’ example, it is not just the light of the lamp but its
very form that reflects energy used. The lamp ‘blooms’ –
changing its shape and thus lit expression – when energy consumption in a
household has been low for some time, thus reflecting the cycles of local energy
use. In order to make the lamp more beautiful, a change in behavior is
needed."
http://www.tii.se/static/
Case:
Haptic controller by Stig Skjelvik and Pål
Espensen
Category:
Entity design
Ranking: *
"A menu with main-levels and
sub-levels is divided in resistance in the wheel for short and longer time-span.
A function for simulating analog and mechanical flywheel mass is possible for
task allocating. A number of Attitude functions may also be experienced with
this model. The wheel physically tries to prevent you from choosing or leaving a
position"
http://www.skjelvik.com/blog/C91911275/E20060405225816/index.html
Case:
Drømmepil, by Stig Skjelvik
Category:
Entity design
Ranking: *
Using permanent magnets embedded in each paperplane
shaped freespinnning lampshade. The lamps sucks into the earths magnetic field
energy to create a "will of its own" Pointing towards a geographic
point.
Mimicking
entity
Case:
Hello Coffee, by Aubrey Shick
Category:
Ranking: *
http://www.aubreyshick.com/Content/Portfolio/Robots_and_Wearables/Emotional_Interaction/Hello_Coffee/
Projected
entity
Case:
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Networking
Case:
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Posted: Tor. - November 30, 2006 at 08:44 PM