Entity | References


The following is references from popular culture, science and media regarding entitys.

References
Cycles
Case: (Se the "breathing cycle" on Apples laptop sleep light)
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Random and the ghost in the machine
Case: Ipod
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"Steven Levy, a writer whose work I've been following for years. In it, analyzes why his iPod, and many people's iPods, seem to have preferences of their own. He approaches it with a sense of humor, but it's clear that initially he believes he's seeing a phenomenon he can't explain in mechanistic, or even software, terms and that the only way to explain it is through psychology"
http://www.orangecone.com/archives/2006/10/ipod_shuffle_an.html
Case: Digital clock
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A digital clock may play the same trick in our minds, sometimes we notices patterns like the time having strange number every-time we look at it. A real entity would show the impossible time of 66:66…
Artificial Intelligence
"Of all the legacies of the era of the sixties, three colorful, not to say garrulous, "personalities" that emerged from the early days of artificial intelligence research are worth mentioning:
ELIZA, the Rogerian psychotherapist;
PARRY, the paranoid; and (as part of a younger generation)
RACTER, the "artificially insane" raconteur.
All three of these "characters" are natural language processing systems that can "converse" with human beings (or with one another) in English. That is, when presented with sentences in English as their input, they produce other grammatical sentences as their output, which sometimes manages to give the flavor of a conversation."
The milestone benchmark for a chatbot or AI, is if it passes the Turing Test, non has yet done that.
http://en.wikipedia.org/wiki/Turing_test
http://www.stanford.edu/group/SHR/4-2/text/dialogues.html
http://en.wikipedia.org/wiki/ELIZA
Case: Chatbot
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http://en.wikipedia.org/wiki/Chatterbot
Case: HAL 9000
Category: Cultural References
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"HAL 9000 (Heuristically programmed ALgorithmic computer) is a fictional character in the Space Odyssey series, the first being the novel and film 2001: A Space Odyssey, written by Arthur C. Clarke in 1968. HAL is an artificial intelligence, the sentient on-board computer of the spaceship Discovery. HAL is usually represented only as his television camera "eyes" that can be seen throughout the Discovery spaceship."
http://en.wikipedia.org/wiki/HAL9000
Case: Gremlins
Category: Cultural References
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The film is based on this, the interesting part is the legend of the Gremlins: "The notion of "gremlins" was first conceived during World War II, when mechanical failures in aircraft were jokingly blamed on the small monsters. Gremlins entered popular culture as children's author Roald Dahl published a book called The Gremlins in 1943."
Case: Herbie and Christine
Category: Cultural References
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"Mysterious murders occur in Libertyville. One by one, members of Buddy's gang are killed by Christine. Buddy Repperton and some of his friends encounter Christine and are later killed. Others who were hostile to Arnie or Christine turn up dead. The police investigate the murders and become suspicious of Arnie. However, Arnie has an alibi for each of the murders, since the car apparently acts on its own"
"Herbie is a fictional character, a Volkswagen Beetle, which "stars" in several Disney motion pictures from 1969 onwards. The car has a mind of his own and is capable of driving himself, and his abilities far exceed those of other cars, which makes him a serious contender in auto racing competition."
http://en.wikipedia.org/wiki/Demonic_car_concept
http://en.wikipedia.org/wiki/Herbie
Surprising
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Secrets we do, or don´t know about
Software programmers enjoy them self by adding easter eggs to their software. This easter eggs comes alive when a unlikely keyboard combination is pressed. The most famous ones often adds a entity quality that gives the software a will of its own. Fascinating by its semi secret nature.
Case: Quark Express alien
Category: References
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http://www.eeggs.com/tree/488.html
Your life at risk
When dealing with a machine or object that holds your life as hostage, humans have a tendency to name the object. We pet it and says nice things to it, we may fear to insult it, and we thanks it when job well done. It also may receive kicks and swears if not.
Case: Cars, boats, guns, swords and elevators.
Category: References
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http://en.wikipedia.org/wiki/List_of_mythical_objects
Fuzzy Logic, flocking, neural networks and AI.
Case: Massive, (Multiple Agent Simulation System in Virtual Environment)
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"It's flagship feature is the ability to quickly and easily create thousands - or millions - of agents that all act as individuals. Through the use of fuzzy logic, the software enables every agent to respond individually to its surroundings. These reactions affect the agent's behavior, changing how they act and controlling motion-captured animations to create a realistic looking character."
http://en.wikipedia.org/wiki/Massive_%28animation%29
http://en.wikipedia.org/wiki/Fuzzy_logic
Case: Robot flocks
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Attitude
Forced feedback, analog and mechanical properties. machines that tries to prevent you from doing things.
Case: Clocky, the clock that hides by Gauri Nanda. MIT
Category: Entity design
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http://www.media.mit.edu/press/clocky/
Case: Flowerlamp, by Sofia Lagerkvist, Charlotte von der Lancken, Anna Lindgren
Katja Sävström, Göran Nordahl. Interactive institute,
Category: Entity design
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"Household lamps typically have very basic functionality with respect to energy - expressed in lit states of ‘on’ or ‘off’ or somewhere between. In the ‘Flower Lamp’ example, it is not just the light of the lamp but its very form that reflects energy used. The lamp ‘blooms’ – changing its shape and thus lit expression – when energy consumption in a household has been low for some time, thus reflecting the cycles of local energy use. In order to make the lamp more beautiful, a change in behavior is needed."
http://www.tii.se/static/
Case: Haptic controller by Stig Skjelvik and Pål Espensen
Category: Entity design
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"A menu with main-levels and sub-levels is divided in resistance in the wheel for short and longer time-span. A function for simulating analog and mechanical flywheel mass is possible for task allocating. A number of Attitude functions may also be experienced with this model. The wheel physically tries to prevent you from choosing or leaving a position"
http://www.skjelvik.com/blog/C91911275/E20060405225816/index.html
Case: Drømmepil, by Stig Skjelvik
Category: Entity design
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Using permanent magnets embedded in each paperplane shaped freespinnning lampshade. The lamps sucks into the earths magnetic field energy to create a "will of its own" Pointing towards a geographic point.
Mimicking entity
Case: Hello Coffee, by Aubrey Shick
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http://www.aubreyshick.com/Content/Portfolio/Robots_and_Wearables/Emotional_Interaction/Hello_Coffee/
Projected entity
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Networking
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Posted: Tor. - November 30, 2006 at 08:44 PM          


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