Tir. - Desember 19, 2006Lør. - Desember 9, 2006Entity | Categorizing and visualizationTo systemize such a mass of subjective memories,
valuations and fantasy inspired references is difficult if not to say
impossible. It is like categorizing the nature is self, since nature is the
blueprint that is always behind human creations. If I find one reference it
leads to another one. So this should only been seen as inspiration, for further
creation.
Posted at 06:20 PM Read More Tor. - November 30, 2006Entity | Materials and design referencesthe following is references on material usage, and
popular design regarding entity
Posted at 08:45 PM Read More Entity | ReferencesThe following is references from popular culture,
science and media regarding entitys.
Posted at 08:44 PM Read More Entity | ObservationsEntity qualities are the things that makes a
machine tick for us as human beings. Its the food for imagination and the reason
why some love their computer while others are scared of offending an old
elevator. Its the old belief that a tree in nature may be a troll, and that
spirits lives in oil lamps. Its one of human last hope of not being alone in the
universe together with the rest of the animals.
Animism
"It is often extended to include the
belief that supernatural beings (or souls) endowed with reason, intelligence and
volition inhabit ordinary objects as well as animate beings, and govern their
existence (pantheism or animatism). More simply, the belief is that "everything
is alive", "everything is conscious" or "everything has a
soul".
http://en.wikipedia.org/wiki/Animism
Items may have the entity as it main purpose, like
toy robots etc, or some may have a few entity qualities as a design feature for
added emotional appearance and meta values for strengthening its brand. One
clear and seldom example is Apples sleep light in their laptops.
Posted at 12:03 AM Read More Tor. - November 16, 2006dobpler video and photos![]() prototype at display on Ung Kunstscene Tulinløkka 2006 Posted at 11:35 PM Read More Ons. - April 5, 2006Tactility and haptic models | Physical Computing![]() ![]() ![]() Models for haptic, tactile, ergonomics and forced feedback experiments Posted at 10:58 PM Read More Man. - Mars 13, 2006Iglowe | Physical gaming in argumented realitylike Tetris you have to catch the falling
construction blocks, and arrange them to build your igloo using your powerful
iglowe "
“stack em tight, and survive the night" Posted at 05:56 PM Read More Søn. - Mars 5, 2006Art Server | RiFID | Touchable servicesFor most of the people, art is
expensive. So you have only the possibility to look at it in the gallery, by a
poster, or find a low pix picture on the internet. But what if we can make a
system that makes it possible to se the art, and then send it home to your own
place, or even more interesting, to send it to a friend, loved ones or family.
Like a present, or something that you want to share, a special picture that you
think would be interesting for your girlfriend.
Posted at 04:49 PM Read More Collaborate Instruments | Physical ComputingTask was to create different musical instruments
by using sensors connected to an iCubeX, hardware run with Max/ MSP
Software
Posted at 04:21 PM Read More Clean | Protective Clothing in a Pandemic FutureThe WearablesWorkshop is developed by CuteCircuit. It is a short workshop in which
the history of wearable computing is highlighted and examples of novel
applications are presented, additionally after this crash-course style
introduction the participants are invited to design and craft with analog
materials their wearable interface and present it to the audience through a
short scenario of
use.
![]() ![]() Photos by Ti.mo and Jon Olav Posted at 03:18 PM Read More Fre. - Februar 24, 2006Robot Family | Physical ComputingToday I will be the happy owner of the Nabaztag
rabitt. It will be a happy family gathering since nabaztag actualy is a useful
little robot..
Posted at 07:06 PM Read More Tir. - Desember 13, 2005SUMMARY. SNØBALL![]() ![]() SNØBALL is a physical videogame that uses a modified web-cam to track a infra-red signal from a electronic "snowball" The snowball has a impact sensor that triggers when the ball hits the wall. The web-cam is modified so that its very sensitive for infrared light. A double layer of exposed color film is used to prevent the camera from detecting visible light. On impact the projector animates graphical snow-crystals and points. Posted at 06:53 PM Read More Tir. - Desember 6, 2005Bedlamp | Interactive lightA lamp that has a embedded
Micro-controller for experiments with brain-waves altering with oscillating
lights, and maybe some daylight controlled alarm-clock light
functions...
![]() Posted at 07:02 PM Read More |
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Published On: des 19, 2006 05:13 PM |
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